
The Runaway Spoon
Free · 8 scenes
Clink—snap! An iron spoon jumps onto the red magnet in the workshop. Kon the fox looks to you. “You, be our Test Leader. Let us find out why it sticks.”

“Maybe spoon shapes stick,” guesses Kon. He brings a wooden spoon close, but nothing moves. “The shape alone cannot be the reason.”

At a test bench watched by a grown-up teacher, Kon lines up an iron spoon and nail. Both turn and snap to the magnet. They are iron objects.

Next come the wooden spoon and rubber eraser. Both stay still. The last iron key spins and sticks. Kon draws every result on a card.

Catch plan: the magnet
Catch the runaways with the magnet
Tap each runaway. If it flies to the magnet, it is caught! If it turns away, it does not stick. Try them all.

The test objects are spoon, nail, wooden spoon, eraser and key. “Ready, You? Tap every object and watch whether it sticks or stays still.”