Number Town Rescue

Ages 3–5 · Count, compare and order clues to restart the town's machines
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Why this series stands out

Count, compare and order clues to restart the town's machines

For grown-upsExperience early maths as hands-on problem solving

  1. Your role: Shape Repair Chief

  2. Maru carries the gears and starts the machine, but you decide every matching shape

  3. Beep, compare the outlines, then mark the repair note

Episodes

Inside the series world

Number Town Rescue

Save the town before the countdown reaches zero. Moving towns, timers and gear puzzles. Each repair reveals more of a giant blueprint beneath the town.