Wonder Works Club

Ages 6–9 · Use number, shape and measure to finish inventions that race, spin and shine
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Why this series stands out

Use number, shape and measure to finish inventions that race, spin and shine

For grown-upsConnect measure, geometry, ratio and sequence to engineering problems

  1. Your role: Design Leader

  2. Mio builds, feels each failed run and races again, but you choose the final design

  3. Record two failures, retest in the tunnel, then file the design

Episodes

The words, pictures and voice in this story were made using AI.

Inside the series world

Wonder Works Club

Redesign failed inventions before they run out of control. Runaway inventions, races and repeatable experiments. Complete the town's abandoned invention notebooks with Mio.